As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was named vice president. At the time, 80% of Square Enix staff were made up of former Square employees. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. was formed in April 2003 from a merger between Square and Enix, with the latter as the surviving company. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest, and Kingdom Hearts, among numerous others. is a Japanese multinational holding company, video game production enterprise and entertainment conglomerate. The Level of Detail is pretty good, particularly if you’re already in the middle of thick vegetation and thus can’t see too far ahead of yourself anyway, but if you’re standing on a high point and start running down into a valley, it’s hard to not notice the slight pop-in.Square Enix Holdings Co., Ltd. That’s not to say that everything is perfect, while the foliage is pretty impressive (and even moves some when you run through it) you’ll certainly notice it pop in in the extreme distance, especially in the denser areas grass can also look rather flat until you get closer to it too. The fog isn’t completely perfect – and doesn’t move about as your character runs in it (which is a little bit of a shame), but when combined with a rather impressive Depth of Field effect it creates a suitably murky area for you to prowl about in. It doesn’t take long for the mist to start to thicken, and eventually turn into the type of fog that wouldn’t have looked out of place in old London. After some time a light mist will start to appear, and you’ll find yourself battling various enemies as you try and search for your quest reward. Speaking of dynamic lighting – there’s also some elements of dynamic weather too – the hunt for the Behemoth known as Deadeye will have you making your way into a canyon. It’s a subtle nitpick – but one I feel is worth pointing out, Your characters hair remains perfect, even when they’re lying on the floor. Even hair moves and bobs about – though there are a few oddities here and there – most noticeable in the games opening. It goes without saying that this means you’ll be seeing physically based lighting and shadow systems that do the job rather nicely. Weapons create beautiful particle effects, clothing sways and moves about correctly thanks to great cloth simulation – it’s all rather impressive, particularly some of the real-time cutscenes. Coming back to an area at night and you’ll find various light sources such as sparks and explosions (or even the fire from your camp) helping properly illuminate the surrounding environment. Virtually every next generation graphical effect you’d expect to see is present, even up to and including dynamic day and night cycles. It’s not just the polygons that have seen a significant increase in detail, each model reaches up to 600 bones, 12 times that of the average previous generation titles. To better put things into perspective, the still rather impressive looking FF13 used between 20-30K polygons total for its characters – the same number of polygons used in just the hair of a FF15 model. Final Fantasy XV uses ‘only’ 100,000 polygons, which is more like what we’ve seen in say Ready at Dawn’s The Order: 1886. The characters are certainly pushing less detail than the 2012 Luminous Engine demo, which gobbled up a lot of geometry processing – the characters were rendered using between 300,000 to 400,000 polygons alone. Square Enix are targeting the finished product at a full 1080P, which will certainly help give the image a much smoother and detailed appearance. Our counting puts it to around 1402x792P – which is far from ideal. The PS4 version is 900P, and the X1 is lower still (you’ll likely notice it on finer details, like hair, especially). Neither the Playstation 4 or the Xbox One managed to achieve a native 1080P.
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